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Classes | |
class | t::BlinnPhong |
A shiny material that uses the Blinn-Phong reflection model. More... | |
class | t::Material |
The base material class. More... | |
class | t::NormalColor |
A material that maps the mesh's normal vectors to normalized RGB colors. More... | |
class | t::SolidColor |
A material that appears in one single color and is unaffected by lights. More... | |
Materials define the look of 3D objects.