1#include "math/Matrix4x4.hpp"
2#include "primitives/Object3D.hpp"
The base camera class.
Definition Camera.hpp:26
Matrix4x4 projectionMatrix
The projection matrix of this camera.
Definition Camera.hpp:28
Camera(const Matrix4x4 &projectionMatrix)
Creates a new camera instance with the specified projection matrix.
Definition Camera.hpp:40
The matrix class.
Definition Matrix4x4.hpp:35
The 3D object class.
Definition Object3D.hpp:24
The t software 3D graphics library namespace.
Definition algorithms.hpp:12