t
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The base camera class. More...
#include <Camera.hpp>
Public Member Functions | |
Camera (const Matrix4x4 &projectionMatrix) | |
Creates a new camera instance with the specified projection matrix. | |
Public Member Functions inherited from t::Object3D | |
virtual bool | isMesh () const |
Returns whether this 3D object is a mesh. | |
virtual bool | isLight () const |
Returns whether this 3D object is a light. | |
Object3D & | add (Object3D &child) |
Adds another 3D object as a child of this 3D object. | |
Object3D & | translate (double x, double y, double z) |
Translates this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | rotate (double x, double y, double z, EulerRotationOrder order) |
Rotates this 3D object by the specified angles around the x, y, and z axes in local space. | |
Object3D & | scale (double x, double y, double z) |
Scales this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | updateLocalMatrix () |
Updates the local transformation matrix of this 3D object. | |
Object3D & | updateModelMatrix () |
Updates the model matrix of this 3D object. | |
Public Attributes | |
Matrix4x4 | projectionMatrix |
The projection matrix of this camera. | |
Public Attributes inherited from t::Object3D | |
std::optional< std::reference_wrapper< Object3D > > | parent |
The parent of this 3D object. | |
Vector3 | up = DEFAULT_UP |
The vector pointing to the up direction in object space. | |
Vector3 | localPosition |
The position of this 3D object relative to its parent. | |
EulerRotation | localRotation |
The rotation of this 3D object relative to its parent. | |
Vector3 | localScale |
The scale of this 3D object relative to its parent. | |
Matrix4x4 | localMatrix |
The matrix of the local transformation of this 3D object. | |
Matrix4x4 | modelMatrix |
The model matrix of this 3D object, transformating local space to world space. | |
std::vector< std::reference_wrapper< Object3D > > | children |
The children of this 3D object. | |
The base camera class.
A camera is simply defined in terms of its projection matrix, which will be used in the render pipeline to transform the view-space coordinates into normalized device coordinates (NDC).
The normalized device coordinates range from \((-1, -1, -1)\) to \((1, 1, 1)\), and the bottom left corner is \((-1, -1, z)\). By default, the Rasterizer
use the less-than-or-equal-to comparison when performing the depth test. This implies that higher Z values are further away from the camera.
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inlineexplicit |
Creates a new camera instance with the specified projection matrix.
projectionMatrix | The projection matrix of the new camera. After being transformed by this matrix, the vertex should be in normalized device coordinates. |
Matrix4x4 t::Camera::projectionMatrix |
The projection matrix of this camera.
The Rasterizer
will assume that vertices transformed by this matrix will be in normalized device coordinates.