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t
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Contains various constants and enumerations. More...
#include "math/Vector3.hpp"Go to the source code of this file.
Namespaces | |
| namespace | t |
| The t software 3D graphics library namespace. | |
Macros | |
| #define | DEFAULT_UP Vector3(0, 1, 0) |
| The default up direction. | |
Enumerations | |
| enum class | t::EulerRotationOrder { Xyz , Xzy , Yxz , Yzx , Zxy , Zyx } |
| The Euler rotation order. More... | |
| enum class | t::TextureFormat { t::RgbDouble = 3 , t::Depth = 1 } |
| The texture format. More... | |
| enum class | t::FrontFace { Clockwise = 1 , CounterClockwise = -1 } |
| The winding order that determines the front face of a triangle. | |
| enum class | t::CullMode { t::None = 0 , t::Front = 1 , t::Back = -1 } |
| Which faces to cull in the render. More... | |
Contains various constants and enumerations.