1#include "math/Vector3.hpp"
36enum class FrontFace { Clockwise = 1, CounterClockwise = -1 };
50#define DEFAULT_UP Vector3(0, 1, 0)
The t software 3D graphics library namespace.
Definition algorithms.hpp:12
FrontFace
The winding order that determines the front face of a triangle.
Definition constants.hpp:36
EulerRotationOrder
The Euler rotation order.
Definition constants.hpp:19
TextureFormat
The texture format.
Definition constants.hpp:28
@ Depth
Stores the depth in normalized floating-point values.
@ RgbDouble
Stores RGB values in normalized floating-point values.
CullMode
Which faces to cull in the render.
Definition constants.hpp:41
@ Front
Culls front faces.
@ None
Renders both front and back faces.