t
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Classes | |
struct | t::Attributes |
The attributes of a vertex, available to vertex shaders. More... | |
class | t::BufferAttribute< BufferType > |
A class representing attributes, such as vertex positions, face indices, and vertex normals. More... | |
class | t::Color |
The color class. More... | |
struct | t::Fragment |
The fragment class. More... | |
class | t::Mesh |
The triangular 3D mesh class. More... | |
class | t::Object3D |
The 3D object class. More... | |
class | t::Scene |
The 3D scene class. More... | |
class | t::Texture< BufferType > |
The 2D texture class. More... | |
struct | t::Uniforms |
The uniforms available to vertex shaders and fragment shaders. More... | |
struct | t::Varyings |
The varyings available to fragment shaders. More... | |
The basic building blocks of 3D graphics such as colors, objects, textures, shader inputs, and more.