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t
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Classes | |
| struct | t::Attributes |
| The attributes of a vertex, available to vertex shaders. More... | |
| class | t::BufferAttribute< BufferType > |
| A class representing attributes, such as vertex positions, face indices, and vertex normals. More... | |
| class | t::Color |
| The color class. More... | |
| struct | t::Fragment |
| The fragment class. More... | |
| class | t::Mesh |
| The triangular 3D mesh class. More... | |
| class | t::Object3D |
| The 3D object class. More... | |
| class | t::Scene |
| The 3D scene class. More... | |
| class | t::Texture< BufferType > |
| The 2D texture class. More... | |
| struct | t::Uniforms |
| The uniforms available to vertex shaders and fragment shaders. More... | |
| struct | t::Varyings |
| The varyings available to fragment shaders. More... | |
The basic building blocks of 3D graphics such as colors, objects, textures, shader inputs, and more.