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The uniforms available to vertex shaders and fragment shaders. More...
#include <Uniforms.hpp>
Public Attributes | |
| Matrix4x4 & | modelMatrix | 
| The model matrix of the current 3D mesh.  | |
| Matrix4x4 & | modelViewMatrix | 
| The product of the view matrix and the model matrix.  | |
| Matrix4x4 & | projectionMatrix | 
| The projection matrix of the active camera.  | |
| Matrix4x4 & | viewMatrix | 
| The view matrix of the active camera.  | |
| Matrix3x3 & | normalMatrix | 
| The normal matrix of the current 3D mesh.  | |
| Vector3 & | cameraPosition | 
| The position of the camera in world space.  | |
The uniforms available to vertex shaders and fragment shaders.
Uniforms are values that are constant for all vertices and fragments in a single draw call.