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The uniforms available to vertex shaders and fragment shaders. More...
#include <Uniforms.hpp>
Public Attributes | |
Matrix4x4 & | modelMatrix |
The model matrix of the current 3D mesh. | |
Matrix4x4 & | modelViewMatrix |
The product of the view matrix and the model matrix. | |
Matrix4x4 & | projectionMatrix |
The projection matrix of the active camera. | |
Matrix4x4 & | viewMatrix |
The view matrix of the active camera. | |
Matrix3x3 & | normalMatrix |
The normal matrix of the current 3D mesh. | |
Vector3 & | cameraPosition |
The position of the camera in world space. | |
The uniforms available to vertex shaders and fragment shaders.
Uniforms are values that are constant for all vertices and fragments in a single draw call.