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t
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The t 3D graphics library header file. More...
#include "algorithms.hpp"#include "cameras/Camera.hpp"#include "cameras/OrthographicCamera.hpp"#include "cameras/PerspectiveCamera.hpp"#include "constants.hpp"#include "geometries/Box.hpp"#include "geometries/Geometry.hpp"#include "geometries/Plane.hpp"#include "geometries/UtahTeapot.hpp"#include "lights/AmbientLight.hpp"#include "lights/Light.hpp"#include "lights/PointLight.hpp"#include "materials/BlinnPhong.hpp"#include "materials/Material.hpp"#include "materials/NormalColor.hpp"#include "materials/SolidColor.hpp"#include "math/EulerRotation.hpp"#include "math/Matrix3x3.hpp"#include "math/Matrix4x4.hpp"#include "math/Vector3.hpp"#include "math/Vector4.hpp"#include "primitives/Attributes.hpp"#include "primitives/BufferAttribute.hpp"#include "primitives/Color.hpp"#include "primitives/Fragment.hpp"#include "primitives/Mesh.hpp"#include "primitives/Object3D.hpp"#include "primitives/RenderTarget.hpp"#include "primitives/Scene.hpp"#include "primitives/Texture.hpp"#include "primitives/Uniforms.hpp"#include "primitives/Varyings.hpp"#include "renderers/Rasterizer.hpp"Go to the source code of this file.
Namespaces | |
| namespace | t |
| The t software 3D graphics library namespace. | |
Typedefs | |
| using | t::Group = Object3D |
An alias for Object3D. | |
The t 3D graphics library header file.