t
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The base lighting class. More...
#include <Light.hpp>
Public Member Functions | |
bool | isLight () const override |
Returns whether or not this 3D object is a light. | |
virtual bool | isAmbientLight () const |
Returns whether or not this light is an ambient light. | |
virtual bool | isPointLight () const |
Returns whether or not this light is a point light. | |
virtual bool | isDirectionalLight () const |
Returns whether or not this light is a directional light. | |
virtual bool | isSpotLight () const |
Returns whether or not this light is a spot light. | |
Public Member Functions inherited from t::Object3D | |
virtual bool | isMesh () const |
Returns whether this 3D object is a mesh. | |
Object3D & | add (Object3D &child) |
Adds another 3D object as a child of this 3D object. | |
Object3D & | translate (double x, double y, double z) |
Translates this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | rotate (double x, double y, double z, EulerRotationOrder order) |
Rotates this 3D object by the specified angles around the x, y, and z axes in local space. | |
Object3D & | scale (double x, double y, double z) |
Scales this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | updateLocalMatrix () |
Updates the local transformation matrix of this 3D object. | |
Object3D & | updateModelMatrix () |
Updates the model matrix of this 3D object. | |
Additional Inherited Members | |
Public Attributes inherited from t::Object3D | |
std::optional< std::reference_wrapper< Object3D > > | parent |
The parent of this 3D object. | |
Vector3 | up = DEFAULT_UP |
The vector pointing to the up direction in object space. | |
Vector3 | localPosition |
The position of this 3D object relative to its parent. | |
EulerRotation | localRotation |
The rotation of this 3D object relative to its parent. | |
Vector3 | localScale |
The scale of this 3D object relative to its parent. | |
Matrix4x4 | localMatrix |
The matrix of the local transformation of this 3D object. | |
Matrix4x4 | modelMatrix |
The model matrix of this 3D object, transformating local space to world space. | |
std::vector< std::reference_wrapper< Object3D > > | children |
The children of this 3D object. | |
The base lighting class.
This class should not be used directly. Use a PointLight
or AmbientLight
instead, or create your own light by deriving from this class.
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inlinevirtual |
Returns whether or not this light is an ambient light.
Always returns false
. This value will be overridden by the AmbientLight
class.
false
Reimplemented in t::AmbientLight.
|
inlinevirtual |
Returns whether or not this light is a directional light.
Always returns false
.
false
|
inlineoverridevirtual |
Returns whether or not this 3D object is a light.
Always returns true
. Used in the renderer to separate lights from other 3D objects.
true
Reimplemented from t::Object3D.
|
inlinevirtual |
Returns whether or not this light is a point light.
Always returns false
. This value will be overridden by the PointLight
class.
false
Reimplemented in t::PointLight.
|
inlinevirtual |
Returns whether or not this light is a spot light.
Always returns false
.
false