t
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The orthographic projection camera. More...
#include <OrthographicCamera.hpp>
Public Member Functions | |
OrthographicCamera (double _left, double _right, double _top, double _bottom, double _near, double _far) | |
Creates a new orthographic camera with the specified planes as the view frustum. | |
Public Member Functions inherited from t::Camera | |
Camera (const Matrix4x4 &projectionMatrix) | |
Creates a new camera instance with the specified projection matrix. | |
Public Member Functions inherited from t::Object3D | |
virtual bool | isMesh () const |
Returns whether this 3D object is a mesh. | |
virtual bool | isLight () const |
Returns whether this 3D object is a light. | |
Object3D & | add (Object3D &child) |
Adds another 3D object as a child of this 3D object. | |
Object3D & | translate (double x, double y, double z) |
Translates this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | rotate (double x, double y, double z, EulerRotationOrder order) |
Rotates this 3D object by the specified angles around the x, y, and z axes in local space. | |
Object3D & | scale (double x, double y, double z) |
Scales this 3D object by the specified amounts along the x, y, and z axes in local space. | |
Object3D & | updateLocalMatrix () |
Updates the local transformation matrix of this 3D object. | |
Object3D & | updateModelMatrix () |
Updates the model matrix of this 3D object. | |
Public Attributes | |
double | left |
The left plane of this camera's view frustum. | |
double | right |
The right plane of this camera's view frustum. | |
double | top |
The top plane of this camera's view frustum. | |
double | bottom |
The bottom plane of this camera's view frustum. | |
double | near |
The near plane of this camera's view frustum. | |
double | far |
The far plane of this camera's view frustum. | |
Public Attributes inherited from t::Camera | |
Matrix4x4 | projectionMatrix |
The projection matrix of this camera. | |
Public Attributes inherited from t::Object3D | |
std::optional< std::reference_wrapper< Object3D > > | parent |
The parent of this 3D object. | |
Vector3 | up = DEFAULT_UP |
The vector pointing to the up direction in object space. | |
Vector3 | localPosition |
The position of this 3D object relative to its parent. | |
EulerRotation | localRotation |
The rotation of this 3D object relative to its parent. | |
Vector3 | localScale |
The scale of this 3D object relative to its parent. | |
Matrix4x4 | localMatrix |
The matrix of the local transformation of this 3D object. | |
Matrix4x4 | modelMatrix |
The model matrix of this 3D object, transformating local space to world space. | |
std::vector< std::reference_wrapper< Object3D > > | children |
The children of this 3D object. | |
The orthographic projection camera.
A typical orthographic camera instantiation might look like the following:
…where width
and height
are the output image's width and height.
The orthographic camera will use the following projection matrix:
\[ \begin{bmatrix} \frac{2}{r - l} & 0 & 0 & -\frac{r + l}{r - l} \\ 0 & \frac{2}{t - b} & 0 & -\frac{t + b}{t - b} \\ 0 & 0 & -\frac{2}{f - n} & -\frac{f + n}{f - n} \\ 0 & 0 & 0 & 1 \end{bmatrix} \]
…where \(r\), \(l\), \(t\), \(b\), \(f\), \(n\) are the right, left, top, bottom, far, and near planes of the camera's view frustum, respectively.
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inline |
Creates a new orthographic camera with the specified planes as the view frustum.
The view frustum of the orthographic camera is in the shape of a box. Only objects in this box may appear in the render.
The planes should be set such that _right > _left
and _top > _bottom
.
_left | The left plane of the new camera's view frustum. |
_right | The right plane of the new camera's view frustum. |
_top | The top plane of the new camera's view frustum. |
_bottom | The bottom plane of the new camera's view frustum. |
_near | The near plane of the new camera's view frustum. |
_far | The far plane of the new camera's view frustum. |