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Here is a list of all documented variables with links to the class documentation for each member:
- a -
array :
t::BufferAttribute< BufferType >
aspectRatio :
t::PerspectiveCamera
- b -
bottom :
t::OrthographicCamera
- c -
cameraPosition :
t::Uniforms
children :
t::Object3D
color :
t::AmbientLight
,
t::PointLight
,
t::SolidColor
cullMode :
t::Material
- d -
depthTest :
t::Material
depthWrite :
t::Material
diffuseColor :
t::BlinnPhong
- e -
elements :
t::Matrix3x3
,
t::Matrix4x4
- f -
faceIndices :
t::Geometry
far :
t::OrthographicCamera
,
t::PerspectiveCamera
format :
t::Texture< BufferType >
frontFace :
t::Geometry
- g -
geometry :
t::Mesh
- h -
height :
t::Texture< BufferType >
- i -
image :
t::Texture< BufferType >
intensity :
t::AmbientLight
,
t::PointLight
itemSize :
t::BufferAttribute< BufferType >
- l -
left :
t::OrthographicCamera
localMatrix :
t::Object3D
localNormal :
t::Attributes
,
t::Varyings
localPosition :
t::Attributes
,
t::Object3D
,
t::Varyings
localRotation :
t::Object3D
localScale :
t::Object3D
- m -
material :
t::Mesh
modelMatrix :
t::Object3D
,
t::Uniforms
modelViewMatrix :
t::Uniforms
- n -
near :
t::OrthographicCamera
,
t::PerspectiveCamera
normalMatrix :
t::Uniforms
- o -
order :
t::EulerRotation
- p -
parent :
t::Object3D
projectionMatrix :
t::Camera
,
t::Uniforms
- r -
right :
t::OrthographicCamera
- s -
shininess :
t::BlinnPhong
specularColor :
t::BlinnPhong
- t -
top :
t::OrthographicCamera
- u -
up :
t::Object3D
- v -
vertexNormals :
t::Geometry
vertexPositions :
t::Geometry
verticalFov :
t::PerspectiveCamera
viewMatrix :
t::Uniforms
- w -
w :
t::Vector4
width :
t::Texture< BufferType >
- x -
x :
t::EulerRotation
,
t::Fragment
,
t::Vector3
,
t::Vector4
- y -
y :
t::EulerRotation
,
t::Fragment
,
t::Vector3
,
t::Vector4
- z -
z :
t::EulerRotation
,
t::Vector3
,
t::Vector4
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